Keynotes

About Spaces for Co-Design and Critical Co-Reflection
Anke Dittmar
University of Rostock, Germany
Bio
Anke Dittmar is a long-time researcher and educator in human-computer interaction, interaction design, and software engineering. Her research interests include user-oriented design methods, design representations, collaborative design activities, task modelling, and empirical studies of artefact use. Anke was elected President of the European Association of Cognitive Ergonomics (EACE) from 2017-2024.
Abstract
Cognitive ergonomics, human-computer interactions and related design-oriented disciplines counterbalance the dominance of technology-driven approaches by focusing on users and their needs. In my talk, I will use the concept of design space to discuss existing views of users and designer-user relationships.
Design spaces typically support a product-centered perspective. However, we currently experience a massive introduction of new digital artifacts in ever shorter cycles and it is difficult to cope with unintended or negative effects if they are already massively used by a majority of people. I will argue that design spaces need to be complemented by experience spaces containing descriptions of experience-related aspects of artifact use that promote critical co-reflection.

Cognitive and Affective Demands in AI-Driven XR: Insights from Emerging Practices and Experimental Studies
Giulio Jacucci
University of Helsinki, Finland
Bio
Giulio Jacucci, Ph.D., is a Professor in the Department of Computer Science at the University of Helsinki. He was previously a Professor in the Department of Design at Aalto University (2009–2010). In 2024, he served as a Distinguished Visiting Professor at the University of Macau. He has served multiple times as a subcommittee chair at ACM CHI and is a Senior Editor for The International Journal of Human-Computer Studies.
His research contributions span intent modeling and visualization for exploratory search, entity-based personal models derived from screen monitoring, end-user programming for ubiquitous computing, neuroadaptive and affective systems, and sensor-based behavior change. He has chaired ACM IUI (a joint conference of SIGAI and SIGCHI) and is a member of its steering committee.
At the University of Helsinki, he currently serves as Vice Chair of the Faculty Council and Director of the Master’s Program in Data Science. His ongoing research focuses on affective interaction in extended reality. Prof. Jacucci is also a co-founder of several research spin-offs and co-inventor of two patents in the fields of information seeking and modular screen technology.
Abstract
The integration of Extended Reality (XR) and Generative AI introduces new demands on cognitive processing, attention, and emotional regulation. This keynote examines how AI-enhanced XR environments affect user behavior and cognition, focusing on both spontaneous practices in social virtual spaces and findings from controlled affective computing studies.
Examples from recent fieldwork in Social VR—such as self-imposed muteness, moderation behavior, and phantom touch—illustrate how users adapt to ambiguous, stimulus-rich environments. These are contrasted with experimental data on avatar expressivity, haptic feedback, and the cognitive effects of emotionally responsive AI agents.
The analysis addresses emerging risks related to social influence, affective overload, and identity confusion, with implications for user autonomy and mental well-being. Design strategies are discussed to mitigate these risks and promote sustainable cognitive engagement.
The presentation bridges ecological observation and experimental validation to support cognitive ergonomics research on AI-mediated interaction, emphasizing the need for human-centered design in increasingly immersive and intelligent systems.

Hybrid Intelligence and human learning
Michail Giannakos
Norwegian University of Science and Technology, Norway
Bio
Michail (Michalis) Giannakos is a professor of interaction design and learning technologies at the Department of Computer Science of NTNU, and Head of the Learner-Computer Interaction lab. His research focuses on the design and study of emerging technologies in online and hybrid education settings, and their connections to student and instructor experiences and practices. Giannakos has co-authored more than 150 manuscripts published in peer-reviewed journals and conferences (including Computers & Education, Computers in Human Behavior, IEEE TLT, Behaviour & Information Technology, BJET, ACM TOCE, CSCL, Interact, C&C, IDC to mention few) and has served as an evaluator for the EC and the US-NSF. He has served/serves in various organization committees (e.g., general chair, associate chair), program committees as well as editor and guest editor on highly recognized journals (e.g., BJET, Computers in Human Behavior, IEEE TOE, IEEE TLT, ACM TOCE). He has worked at several research projects funded by diverse sources like the EC, Microsoft Research, The Research Council of Norway (RCN), US-NSF, the German agency for International Academic Cooperation (DAAD), and Cheng Endowment; Giannakos is also a recipient of a Marie Curie/ERCIM fellowship, and the prestigious «Young Research Talents» grant from the Research Council of Norway. He was one of the outstanding academic fellows of NTNU (2017-2021).
Abstract
The intersection of multimodal data and advanced computational analyses has the capacity to improve our understanding of how humans learn and provide novel affordances that enhance our learning, such as affective and embodied learning. Multimodal data coming from learners’ mobile devices, wearables, and other ubiquitous devices not only offer new ways to detect humans’ learning experience, but also enable powerful learning technologies and interfaces (via AI and ML algorithms). In this talk, I will present methods and studies, and initial results on multimodal learning analytics (MMLA). Moreover, I will discuss the inherent connection of MMLA with AI, the potential implications of putting MMLA technologies into practice, and the challenges connected with ethical and methodological aspects. Lastly, I will discuss the emerging paradigm of hybrid intelligence (HI), its overarching objective to bridge the gap between human intelligence and what new sociotechnical ensembles can be developed in HI contexts.